![]() * Fixed booting & DIP issues with Main Event (SNK) * Fixed explosions and missing SFX in Stratovox / Speak and Rescue by hooking up the SN76477 soundcore ![]() avi, don't lose frames when F1 (ffwd) is pressed * Fixed sprite issues on the Hacha Mecha Fighter bootleg titlescreen * Fixed rowscrolling issues in Caveman Ninja (tree level and ending), Joe and Mac Returns (ending), Mutant Fighter intro * Added nsc8105 mcu support to the m6800 cpu core * Haunted Castle is most likely-probably fixed now (sorry!) * Fixed graphics issues for Heavyweight Champ (Japan, FD1094 317-0046 decrypted) in SEGA System16B driver : Earth Defense Force (Parent and Clones) * Fixed regression in FB Alpha v0.2.97.38 for E.D.F. * Fixed Clear and ClearLock for Analogue & Mouse in the Input Editor * Shots Factory update: esc to close window, change "All Sprites" to "Layer 1" FB Alpha is based on the original FinalBurn by Dave. Over the years this has comprised of myself, Jan_Klaassen, KEV, LoopMaster, Mike Haggar, Hyper Yagami and Ayeye. ![]() As far as the game is concerned it is running in it's original cabinet.įB Alpha is an open-source project and it is programmed by a group of people known as the FBA Team. FB Alpha or FBA as it is commonly known is an emulator of arcade games, that is, it takes the program code, graphics data, etc., from an original arcade game and emulates the hardware to make the game run in it's original form.
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